Electrics Play: 

Q: What is electrics play?
A: Electrics play (also known as ‘erotic electro stimulation’, ‘E-stim’, or ‘electrosex’) is, essentially, the application of special electrically-charged apparatus upon the body in order to instigate nerve receptor response, to varying degrees, and in varying ways.

Q: What is used in electrics play?
A: Mistress only uses the ultimate (and safest) apparatus for electrics play, and in addition to My original 1930s ‘Violet Ray’ and classic ‘Eros Tek’ equipment, I have also designed (after extensive study with an Internationally-renowned electrics expert) My own range of truly formidable implements and attachments. Therefore, Mistress has a veritable variety of interchangeable ‘accessories’ for electrics play, including catheters, cock rings, butt plugs, electric wands and knives, pinwheels, and many other unimaginable delights. After all, anything can become electrically charged in the hands of Mistress. 

a) The ‘Violet Ray’ Generator (also known as an ‘ultra violet device’), is both the most desirable and elusive piece of electrics equipment. Between 1915 and 1950 (under brand names such as Masters, Elco, and Renulife), literally tens of these devices were sold for ‘home use’, along with accompanying literature which claimed that the apparatus could cure anything from ‘heart disease and paralyses to ‘a wry neck and writer’s cramp’.

Arsene D'Arsonval's experiments in the latter part of the 19th century examined the physiological effects of electrical stimulation at frequencies varying from DC up to 10,000 cycles per second. The lowest frequencies varying from DC up to 10,000 cycles per second. The lowest frequencies had chiefly metabolic effects. As the rate increased, muscular contractions were observed; which fused into tetany at about 20-30 stimulations per second. The intensity of excitation increased up to about 5000 stimuli per second, then began to decline as the frequency continued rising to about 10,000 per second – the limit obtainable with the apparatus of the day.

In 1890, Heinrich Hertz produced electromagnetic radiation, confirming Maxwell's predictions of twenty years earlier. D'Arsonval's experiments in 1891 found that the Hertzian waves had very few perceptible effects of the sort found at lower frequencies. Tesla, in America, suggested physicians experiment with the heating effects of radio waves; D'Arsonval and his collaborator Paul Marie Oudin, using Tesla apparatus modified for greater safety, proceeded to do so.

The ‘Violet Ray’ machine is a version of the D'Arsonval/Oudin equipment. A hand-held coil feeds radio energy into a low-pressure gas electrode. The energy is capacitively coupled into the human body, providing warmth via diathermy. At the same time, the gas discharge creates ozone and ultraviolet light, which were said to be effective in many skin diseases. More powerful versions of this apparatus were found in many physicians' offices. Diathermy is still used today, though the energy is now most commonly applied through inductive, rather than capacitive, coupling.

b) The ‘Eros Tek’ boxes are highly-sophisticated units, with 18 programmed stimulation modes plus additional modes which can be programmed by the user. Main features include (two isolated outputs with symmetrical balanced bipolar waveforms with additional) input sockets for a microphone or music system, and options allowing the unique 'tri-phase' experience which provides three simultaneous sensations.

The original erotic play electro-devices were inspired by the 1950s ‘Relaxacisor’, which provided passive ‘exercise’ by stimulating muscles with an electrical current. This later became more commonly known as EMS (electro muscle stimulation), and is still used today. The medical profession helped out in the late 1970s with the introduction of TENS (transcutaneous electrical nerve stimulation). TENS is widely used by physical therapists for pain management, thus is optimized to act on nerves rather than muscles, and therefore typically less powerful, especially as TENS is designed to deaden sensation (such as back pain). Made-for-play devices (which work on roughly the same principles as TENS and EMS) first became popular somewhere around the early 1980s, but these boxes were limited in their capacity and options, and it wasn’t until Eros Tex developed digital DPT (dynamic pulse technology) in the late 1990s, that e-stim devices became more popular for erotic play.

(Eros Tek is a small company (partnered with SexTek), which was the first to introduce digital erotic e-stim technology (for play) into the general market in early 1999, and is made up of individuals with extensive experience in both erotic e-stim, and advanced hardware and software engineering).

c) The ‘Electrastim’ unit is a more modern and mild-to-moderate piece of apparatus which, whilst simply running on a standard 9-volt battery, still provides enough power to enable you to experience a tantalizing taste of the potential of electrics play. The ‘made for play’ digital stimulation units are finely tuned to work on both uni-polar and bi-polar levels, and a more recent development, the ‘SensaVox’, is a dual-channel stimulator with audio input.

d) The ‘Nova 100’ mind machine (also known as a light/sound machine) is a top of the line, professional quality device, with 100 built-in relaxation, meditation, sleep, learning, energize, visualize, entertain and special purpose sessions, with room to download up to 100 more sessions. It is AudioStrobe (a registered Trademark of Tamas Laboratories in Germany, who holds the German patent on the technology) compatible, with microphone input and finely-tuned volume control. 

The Nova Pro 100 pitch is extended two octaves at the low end, to 16 hertz (a total of 14 new pitches). The total pitch range is 16Hz to 960Hz, 6 octaves of the just scale, 7 notes/octave. Also, the pitch 2 relative to pitch 1 mode is extended to cover P1 minus 1 to 15 hertz, as well as the P1 plus 1 to 15 hertz provided on the Nova Pro. Even the low frequencies have a very powerful effect with the standard headphones, and this may be enhanced with headphones of a more complex technology.

Stimulation frequency on the Nova Pro 100 was extended downward by two octaves, from one hertz to 1/4 hertz. There also are three new frequencies, 3/4, 1/2 and 1/4 hertz (only three frequencies, but it is two octaves). Frequencies go in steps of 1/4 hertz through 2 hertz, 1/2 hertz through 10 hertz, 1 hertz through 20 hertz and 2 hertz through 42 hertz. The Schumann resonance at 7.83 hertz is also included.

Duty cycle control from 1/8 to 7/8 in steps of 1/8 is provided. There are six selectable phasing relationships between the four stimulation channels (two eyes, two ears) in the pulsed tones. Light phase is also controllable in the binaural beat modes.

There are 7 sound tones, utilizing the two frequencies F1 and F2 and pitches P1 and P2:

PFr, pulsed frequency. Pitch P1 is pulsed at frequency F1. The pulsed tones provide a beep beep sound at the selected frequency F1 while the lights are blinking at the F1 rate.

PSu, pulsed surf. A surf sound is pulsed at frequency F1.

PCh, a pulsed chord with controllable chord separation from a minor third to a full  octave.

bb, binaural beats sends different pitches to two ears (pitch P1 to the left ear, Pitch P1 plus frequency F1 to the right ear) and the sound source direction detection mechanism in your auditory system picks up the difference frequency F1, while the lights blink at the F1 rate.

bbS, binaural beats with surf, a soothing surf sound is the background for binaural beats.

dbb, in dual binaural beats there are four tone generators running at once, the left ear receives pitches P1 and P2 mixed together, the right ear receives pitch (P1+F1) mixed with pitch (P2+F2). This gives two binaural beat ranges at the same time, and provides for monaural beat possibilities.

New ·dSb, dual monaural beats: Monaural beats occur when two closely spaced pitches are mixed in the same ear, beats are heard at the difference of the pitches. The dual monaural beat tone, new and unique to the Nova Pro 100 , sends P1 and P1+F1 to the left ear, creating monaural beats at F1, and P2 and P2+F2 to the right ear, creating monaural beats at F2. In addition, the left eye lights blink at the F1 rate, the right eye lights at the F2 rate, for a true dual stimulation frequency experience.

There are many names for this type of technology, including audio-visual stimulation devices, and light and sound entertainment devices (SLEDs). Essentially, a mind machine is a small, low spec, computer which controls signals to the light spectacles and headphones. The first concepts were born in the late 1940s by Gray Walter, who had noticed that flashing lights caused the human brain to follow the same frequencies. Following from this discovery, numerous machines were developed for brainwave entrainment. A majority included tiny lights mounted in a pair of spectacles.

As time went by, audio began to be introduced in much the same. Usually achieved by using the 'binaural beat' phenomenon. Binaural beats are where one beat is played in one ear, and a second, very slightly later, in the second ear. Simultaneously, the two beats would cause the brain to interpret just the difference in timing between the tow, and would then follow that frequency. The combined effects of having both the photic and the auditory portions of the brain stimulated in synchrony was found to be profound.

Today, SLEDs are used by psychologists and hypnotherapists in their practices and now also by non-professionals for helping achieve relaxation, stress management, insomnia, mind expansion, accelerated learning and retention, breaking limiting beliefs, phobias, anxiety, sports training, and promoting physical wellness.

One analogy of a mind machine is taken with the light given off by a flickering flame. It is often said that a roaring fire in the fireplace is a very relaxing and soothing experience which can both comfort and heighten senses simultaneously. Thus, the effect of the flickering lights produced by the random flames, work in principle the same way as the lights from a mind machine. Mind machines essentially block out all normal exterior stimulation and replace it with its own light and sound stimulation. The brain begins to follow these frequencies for the period it is subjected to them. On completing the session and removing the stimuli, the brain reverts back to its normal patterns. The brain soon learns how to achieve these altered states without the aid of the machine, but the use of such a machine can accelerate the learning process by stimulating and exercising the appropriate receptors with its charge. All mind machines work by controlling by various settings; frequency, phase, duty cycle, amplitude, and pitch of sound wave (frequency).

Q: How can electrics be used during a session?
A: The use of electrics play during a session is to, essentially, facilitate an accelerated ‘break down’ of your senses by the technique of controlling those very senses with the electrics apparatus, thus placing you in an emotional and psychological state of both extreme vulnerability and extreme power. This ‘power’ is one which requires great reserves of trust and courage to attain, and it is, simply, the ‘power’ of the freedom achieved when you are able to reach the state of ‘Zen’ which is both disassociating and focusing at the same time. The ‘gnosis’ which the use of electrics play can inspire, is a totally unique and wonderful experience which will make you feel as though you are literally ‘supercharged’, and that your body and mind are capable of withstanding far more than you ever thought was possible.  Your physical nerve-endings will be vibrating to My frequency, and your neurological receptors will be sparking and directed at My will. You will feel ‘superhuman’, but even in that state, and especially in that state, you will be more completely in My power than you could even try to comprehend.

Q: How safe are electrics?
A: When used safely and responsibly, as when in Mistress’s hands, electric play is completely harmless … other than the side effect of opening your mind to an infinite realm of new possibilities, and enhancing the surge of spiritual electromagnetic energy within you. Anyone who does not wish to achieve the gift of an elevated state of consciousness should not consider electrics play, as when the mind is truly opened, you may not ever be able to close it again. However, if you seek the truth, and you search for progressive and positive, psychological and spiritual, personal development and pure evolution, then electrics could be the doorway to that other world, the one you have dreamed about, but the one you wondered if you would ever find. 

On a more physical level, Mistress regrets that electrics play is not recommended for those with respiratory, heart, blood/blood pressure conditions, and is not recommended for those ‘of years’. In addition, electrics play should not be used in the case of certain neurological and endocrine conditions, epilepsy being one perfect example of such, or be used above the waist (apart from in the case of mind machines).  It is especially vital with electrics play that you inform Mistress of any medical or physical conditions you may have, regardless of whether or not you personally feel or think that they are relevant. If anyone with a pacemaker is considering electrics play, then may I suggest that, instead of a visit to my dungeon, you instead pay a visit to a Harley Street psychologist. Whilst psychology may well be within Mistress’s field, anyone this foolish is way beyond even My help. 

Please note: I only ever use electrics play if I am 100% happy that you and the session will benefit from such use. If I have even the slightest doubts regarding your suitability to partake in electrics play, I reserve the right to cancel and/or stop the session immediately. When electrics play is in use during a session, I will be constantly monitoring you and have simple, safe, and effective techniques for indicating exactly when I should stop … in a medical sense, that is.


©Copyright Mistress Dometria 2008